Connect with NIXAR

We use power of internet to connect users virtually 


Our design makes it possible to create augmented reality experiences that you can enjoy simultaneously with friends. Save and return anytime to pick up right where you left off.


With class leading team of engineers we bring to life new use cases with AR which were never done before, such as creating digital twin to virtual networking


A step closer to future make AR part of daily life is the motivation which we have while designing the AR applications. Our applications are especially designed to take complete advantage of 5G

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The Secret of Success

Based on WebRTC we provide multiplatform voice, videoconferencing and instant messaging applications for the web platform, Windows, Linux, macOS, iOS and Android 


Invite multiple users in a single conference with no worries


Join a conference with no app downlaod and without sign in


Interface for multiple Indian languages support with captioning


Use realtime white boarding tools for instant content sharing 

Augmented Reality and Future

Projects with best design and function combined together

Augmented reality is a new way to use technology that transforms how you work, learn, play, and connect with almost everything around you. And this is just the beginning.


Our work in numbers

Clients and Project partners so far






POPVUE is a networking platform that uses augmented reality to empower attendees to make more new, meaningful connection

Fullerton India

Augmented Reality is great way to explain offers in a more immersive and interactive way and bring gamification in advertisements

Our Team

The team consists of industry leaders with years of experience and In-depth tech minds in virtual tech

Srinivas Bakki

Head of Engineering , Co-Founder

Entrepreneur with zeal to solve problems and passion for technology, 17+ years of experience leading engineering projects in companies like Qualcomm, CSR and Cisco.

Awards so far

With 15+ awards till now from governments and corporates for the usecase of virtual technologies in various fields ranging from education to advertisements

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